Sci-Fi concepts: Pod Towers.

This was an idea I had been kicking around for a while, but only finally got around to sketching it recently.

This is part of a series of unusual shelters and/or living spaces in a sci-fi context. ?IT evolved from the idea of some kind of modular, semi-obscure shelter that could be placed atop a relatively tall building (at least five stories) and somehow concealed amongst the various structural elements of said building. One of the ideas was to hide a shelter/hideout by making it look like part of an antennae setup or similar tall, metal construct. This, combined with my fondness for plant forms, led to me sketching out this idea of multiple “pods” arranged along a tall lineal element. Given this arrangement and the design of each pod, it becomes less of a hideout, and more of some sort of strange sleeping chamber. Regardless, that is the direction it took.

podtowerssmall

These hideouts/sleeping pods/listening posts/whatever are small, and arranged vertically, with a sliding canopy providing access. They would be made to move along the axis element. They would have two small levels, with room for a bed and perhaps a few other things, but not much else.

How did this strange idea evolve? I like the idea of a person having all these small hideouts, scattered across a city. This allows them to seek immediate shelter if need be, as one of the micro-residences would always be within close distance.

This isn’t exactly a serious concept. Just a cool sci-fi thing I thought up, which I might use in a comic or short story one day.

The Legend of Zelda: Ruins.

I love the original Legend of Zelda. In fact, it’s my favorite game of all time. So much can be said about it, and so much has, so I won’t rehash the more common material here. Instead, this will be more personal. One of my favorite aspects about the original game was the cold, lonely simplicity of the labyrinths. The dungeons all had the same architectural style, but different layouts and other variations. They all looked to come not only from the same civilization, but the same builder. Or, to be more out-there, the same imagination, perhaps one shared by a society very different from ours.

This is what I loved most about the original game; the mystery. Hyrule was an empty land bereft of any current civilization. Some people lived in caves, selling stuff or charging money for useless advice. Beyond that? Wilderness and ancient ruins, often with ominous entrances that resembled monstrous heads. It made you wonder who created these places, and why. Another great thing about the game was the manual; some of the artwork was wonderful, especially the artistic interpretation of the simplistic labyrinths. I’ve long had an affinity for the art in the manual, and I had been meaning to do some homages to it for a while now. Well, I finally got around to it, and here is what I came up with;

 

These will be colored in the future.

Emma, pt.1

This is the first of a series of sketches of a character in a short story that I may or may not ever finish. Her name is Emma, and she is one of the primary characters in said story. She’s supposed to have a hipster/indie rock sort of feel. These sketches detail her appearance and assorted elements of her design.

 

The story itself involves the search for an ancient artifact: a crystal pocketwatch that is thought to be capable of raising the dead. What it actually does, however, is far more strange and terrifying.

 

Emma, pt.1

Emma, pt.1

Venetian Tattoo.

I’ve been meaning to post this for a while. This is an illustration of a young woman with a living tattoo. The tattoo of the venetian mask is emitting black light and gusts of wind, with leaves being carried by said gusts.

I the gallery below you will find the original sketch, and the full illustration. Please click the thumbnail beow the gallery to view the full magnification of the final illustration.

Venetian mask tattoo

Venetian mask tattoo

Misc. Crystals.

Some of the crystals from the Crystal Migration image. Just a quick sketch using microns and copic markers.

Red Panda: WIP

Just a Red Panda. This will eventually be turned in to a t-shirt graphic.

Cthulhu opera house crest pt.2

Well, just an update on this. The Cthulhu opera house coat of arms thing. Obviously this is still being refined, so this is far from the final version.

Potion label.

Okay, this thing is giving me some grief. I posted the non-text version a while back, but getting the text right has been a headache. I still don’t like how it looks.

Anyhow, this is part of a series. It’s a “potion” label, specifically, the potion from Final Fantasy 6. I wanted to do a few potion labels in the style of wine labels, or old medicine jar labels, or something like that. When this is (eventually) done, I’ll do labels for Hi-Potion, X-Potion, and Elixer. Still, I need to refine this one.

Flower Symbol.

This is an early draft of something I’ve been sketching out for a while now. It’s a star/flower symbol that takes inspiration from the Tudor Rose, though is obviously taking on it’s own distinct style. Obviously, it also has some hints to the overall shape of a starfish. It even has some resemblance to Starro The Conqueror from D.C. Comics, though that wasn’t intentional. This is still in the very early stages. The overall motion, especially of the lower two petals/arms is all wrong. Still, this is a start, and most of the important concepts for this thing are here. The symbol doesn’t represent anything. I just wanted to create some kind of flower symbol/image, since I’ve been in this mood to draw flowers lately.

Red Panda Shirt cont.

Just an update on the Red Panda image that I may submit to Threadless. This is a closer iteration of what the final idea will resemble. The way the Panda interacts with the diamond shape is still a bit incongruous, but I just need to make the movement more dynamic, so it looks like the panda is leaping through the opening. Right now it looks like it’s just leaning over the edge, and doesn’t have a sense of motion. Anyhow, the next version will, hopefully, be posted within the next week or so.

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